![]() Free import of old tables, cross-buy on new ones (as long as you buy the PS3 version, and not the PS4 one, otherwise it’s bizarrely not cross-buy), and you can actually play the bloody thing without having to use the wrong buttons. So sadly, Zen Pinball will have to satisfy my PS4 Pinball needs for now. Or get them for half price _if_ you happen to have bought the entire set of season 1 tables. They say they’ll add support for using R2/L2 instead.Īlso, the cross-buy thing doesn’t extend from the PS3/Vita versions to the PS4 versions of the tables. Having to use R1/L1 for the flippers is just horrible. You don’t need to know how to go about certain tasks to have a bit of fun, but each table has detailed instructions on how to perform various tasks.Īs much as I love the game on the PS3/Vita, the PS4 version is basically unplayable, at least until it gets an update. Each has a particular set of goals for you to achieve, and it’s through completing these that you’ll earn the bigger bonus scores. Part of what helps to make pinball compelling is just how complex the tables can be. I’m not a pinball connoisseur, so I’ll admit this is something of an unknown to me, but I felt the only thing missing was the occasional bobble of the ball off the table from bouncing off an element, which I noticed several times when playing on the real Monster Bash machine but not in the game, and not discernibly on the real Tales table. Luck naturally plays a part after the ball has left the flipper and it veers off up the table, but it’s on your reflexes to deal with what happens after. With no perceptible lag and a rock solid 1080p60 frame rate, it’s all down to your reflexes to hit the ball at the right point to hit it sweetly up the ramp or spot the right moment to jog the table (with a quick flick of the left stick) in the right direction to alter its course. ![]() The PS3 lacks the lustre that the PS4 has, where each bulb casts its own, more vibrant light source, as in this quick comparison shot.Īnd the ball physics feel similarly impeccable. The lighting effects are quite easily an improvement over the PS3, but are only really telling when going between platforms in quick succession or with side-by-side comparisons. Set the room lighting to “dark” in the settings to really show things off, but whatever the settings, you’re in for a real treat as each table’s increasingly complex set of lights and parts gets under way during play. ![]() I find that some of the textures could be higher in resolution, but this is a fairly minor quibble when you have the impressive lighting system. As someone who’s not overly familiar with pinball, outside of the handful of videogames I’ve played, it really highlighted the attention to detail that has gone into each table’s recreation. I was able to compare two of those more modern tables, Monster Bash and Tales of the Arabian Nights, to their real life counterparts. ![]()
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